Any good RPG has a lot of weapons, and Final Fantasy VII Remake is a do-over of one of the very best there’s ever been. Turbo MP raises its linked Materia's MP cost in exchange for empowering them. A quarter of the Dexterity stat, plus the bonus from the equipped armor, determines the Defense% stat. From silvex3000 1 Apr 2013, ID #16001. Over the weekend, a Final Fantasy VII player who goes by the handle CirclMastr got Cloud and Barret to level 99, which isn’t particularly impressive. It does not feature directly in evade or hit calculations, but rather determines whether one of three things can occur: a "Lucky Hit" (100% chance to hit a target with a standard physical attack), a "Lucky Evade" (100% chance to evade an evadable attack) or a "critical hit" (double damage). Other ways of reducing magic damage taken include MBarrier and similar spells. However, there are only 5 (five) stats that can REALLY be maxed out by using both GF's "- … This is then altered by the ability power (if a magic, enemy or Command Materia attack) and reduced by the Magic def, among other factors. I cannot get it above 250 no matter how many magic sources I feed her, and her stat seems to change heavily based on which weapon she has equipped. Leveling up party members and equipment in JRPG games has always been something of a grind. An attacker with 255 Attack% does not necessarily hit, as Attack% is only one stat that is used in the calculation determining the chance of a hit: The Luck stat allows attacks to hit ignoring Attack%. Welcome to the perfect stats guide for Final Fantasy IX! - Fix the issue with playable characters' stats getting modified by the stat multiplier Use it on a clean save where you don't have this problem. Primary stats are mostly used to determine the derived stats, which are mostly used in damage calculations to determine battle outcomes, damages and resistances. … These stats are separated in the menu, but the groups are unnamed. Exp is earned from battles that have a battle results s… Final Fantasy VII. On enemies, as they do not have primary stats or equipment, these are pre-determined. Here’s what Final Fantasy 7 Remake’s max level cap is. Defense% determines the chance that an attack will miss, and on party members is derived from the Dexterity and equipment. Read on to know what is stat maxing, where to obtain each stat sphere, and a general guide to stat maxing. There are two additional hidden bosses in the US version of Final Fantasy VII: Emerald and Ruby Weapon, both of which are substantially more powerful than the final boss. The LV, or level, improves almost all of the units' attributes. This is a comparison of table of how much Exp is needed to achieve the given level. HP can be restored via items, curative magic, enemy skills and Limit Breaks, and by linking HP Absorb Support Materia with another command and using said command to gain 10% of the damage inflicted as HP. Thankfully, however, there are a few shortcuts that can be taken in order to speed things up a little bit in Final Fantasy VII Remake. It affects the chances of attacks hitting or missing from allies or enemies, and for attacks to be critical hits. Do note that it is a side-quest, meaning you don’t need to complete it at all in order to finish the game and/or to enjoy it. Dexterity is used in many calculations. So you beat the final boss in Final Fantasy VII and it seemed way too easy considering the amount of time you've invested into this epic game. Dexterity and Luck are notable exceptions, as they are frequently used in battle calculations. To Max Stats, press Y to enter the menu, then scroll to the very bottom to the tab labeled "Max Stats.". For example, Knights of the Round's Ultimate End attack has a power of 80, so it would do 5x base damage per hit. Having more spirit lowers incoming magic attack damage. Final Fantasy VII’s (probably) most intricate side quest is the Chocobo breeding quest. Cloud Max Stats - Resets Any Chapter Change/People Join 95000000 00000030 08000000 00000000 08000001 00000000 08000002 00000004 08000003 000000FF 4A000010 0000270F 40040004 00000000 28000020 3B9AC9FF 4A000028 3B9AC9FF Note that the rankings below compare each character’s stat to other characters. Vitality, when added to the bonus from the equipped armor, determines the Defense stat, which reduces physical damage taken. The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their armor, but due to a bug in the coding, the MDef value is not used and Spirit alone determines the character's Magic Defense. MP can be restored with items and MP Absorb Materia attached to any ability. At 0 HP a party member is knocked out. Max Dash - 21.5% chance that Max Dash will be 10% *HIGHER* than the parent with the highest Max Dash, capped at 6000, and 78.5% chance that Max Dash will be the *AVERAGE* of its parents (a bonus is given to a Gold chocobo born with Max Dash lower than 5000). The following is a list of stats in Final Fantasy VII. FINAL FANTASY VII REMAKE - MAX STATS. For example, most characters will naturally reach around 4,000 HP (out of a max of 9,999), but will struggle to hit 60 in any stat (out of 255). Even when feeding them 40 sylkis greens (which is enough to max their stats, feeding more after 40 never seems to give any improvement for me). Enemies' MP can be reduced using Magic Hammer or Barret's Mindblow Limit. Leveling up your character will boost their overall stats and combat prowess. Red XIII's and Cid's ultimate weapons deal more damage the closer to maximum their MP is. For example, when Steiner equips his sword Defender, his Spirit temporarily increases by three. Linking an All Materia to single target Magic Materia (such as Fire Materia) incurs a 1/3rd damage penalty, but attacks that originally hit all enemies (such as all summons and spells like Ultima) will not incur a damage penalty. In addition to determining stat growth, it improves physical damage, magical damage, chance to hit with magical attacks, chance to land critical hits, chance to steal, and the chance to manipulate. The max number you could get for these stats are 9999 for HP, and 255 for the rest. As of now, only way you can achieve a 9999 attribute cap is by using a very specific build (using specific gears & Materia) for a character aimed solely to max this value. Attack% determines the chance that an attack will hit, and on party members is derived from the Dexterity and equipment. Read on to learn stats and Materia slots for every weapon and find out what the best weapons to equip for each character are! Here is a character by character comparison of each character’s stat growth as they level. HP can be boosted by equipping the HP Plus Materia. Once confirmed, this choice cannot be undone. These are calculated by comparing the attacker's Luck stat with that of the target. FINAL FANTASY VII. This is a list of all weapons in the Final Fantasy 7 Remake (FF7R). For example, Yuffie has the highest Luck of any character. [UPDATE V2.3] You can now: - Decrease the number of consumables carried - Unlock max HP cap to 99999 [UPDATE V3.0] - Gives the possibility to set Max HP Cap value (99999 by default This is a list of all weapons in the Final Fantasy 7 Remake (FF7R). Attack determines the strength of a physical attack. 3 2 . Cutting right to the chase, we’re pretty confident that the max level cap is level 50. This page contains CodeBreaker/Gameshark cheat codes for Final Fantasy VII for the Playstation 1. This stat only applies to units. The maximum value for any of your stats is 255. Its quicker than you may think using the different variations of the copy trick FINAL FANTASY VII!/en-ie/tid=CUSA01847_00 Derived stats refer to the character stats determined by primary stats. Unlike other primary stats, Luck does not determine an externally derived stat directly, but is an important feature in many calculations. Accruing Experience Points allows party members to level up, enhancing their other stats. To Max Stats, press Y to enter the menu, then scroll to the very bottom to the tab labeled "Max Stats." It is a straight percentage chance and determined by equipment or the enemies' pre-determined stat. Cloud's and Cait Sith's ultimate weapons' damage depends on Cloud and Cait Sith's HP. These boosted stats can be topped off with powerful weapons, equipments, and Materias to further emphasize their performance. Specifically, this looks at a character’s HP, MP, Strength, Vitality, Dexterity, Magic, Spirit and Luck. Depending on if you're playing this game on a physical console or an emulator will determine how you use the codes found on this page. Magic def% determines the chance of avoiding a magical attack entirely. Strength, when added with the equipped weapon Attack bonus, determines the character's Attack stat, which determines physical damage dealt by physical or magical attacks. When your stats are max your evasion+luck+def make it extremely difficult for an enemy to ever land a hit and when they do its a teeny tiny dmge due to max def.